Apr 03, 2007, 01:06 PM // 13:06
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#1
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Krytan Explorer
Join Date: Jan 2006
Guild: Shinigami Keys [SHIN]
Profession: R/Mo
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Suggestion for a GW:EN skill *spoiler*
Now that we have a new Goddess. I feel that Dervishes should have a new elite form.
Avatar of Kormir 10 energy 2 second cast, 30 second recharge.
For 15...63 seconds you have 50% chance to block incoming attacks, and your attacks deal +7...45 chaos damage to foes not under the effects of a shout or chant. This skill is disabled for 120 seconds.
how is that, is that overpowered or anything?
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Apr 03, 2007, 01:39 PM // 13:39
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#2
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Hm.... chaos damage... it not always ignores armor... but it would be like Light damage (holy applied to weapons) so no armor would be against this... much like Balthazar Form...
Alas... Chaos damage is more attached to Lyssa: Mesmers and Energy Storage...
What about... since Kormirr became the Blidfolded Goddess of sececrets...
E:20 C:2 R:30
For 15...63 seconds you are inmune to blindness and any other skill or effect that affects chances to hit, and your attacks are unblockable. You also are immune to blindness. This skill is disabled for 120 seconds.
(Attribute: Mysticism)
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Apr 03, 2007, 04:41 PM // 16:41
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#3
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Academy Page
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Melandru provides immunity to all conditions. Avatar of Kormir, if it exists, will probably be a PvE only skill, and you can probably take advantage of this fact. You could do +5% more damage for each ally within earshot. Or 10% more damage for each Sunspear skill equipped (they're adding more with this hard mode update). Be creative.
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Apr 03, 2007, 06:31 PM // 18:31
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#4
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Wilds Pathfinder
Join Date: Nov 2006
Guild: Gwen Is [EVIL]
Profession: N/
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I was thinking of this myself the otherday, but i hadn't gone into specifics of skill design.... just the avatar of Kormir and leave the rest to A-Net.
So far, I agree that blindness immunity is already covered by Melandru.
I really like the "attacks cannot be blocked" idea. Cause she sees through your wily blocking ways.
Perhaps linking ranks in Sunspear Title to the skill - since Kormir is the former head SS.
Maybe, since she was blind, her attacks have a chance to cause blindness.
Maybe you get 1 or 2pts of energy everytime you are effected by a shout or a chant, since she was a Paragon; it would be a little like the leadership attribute - she still gets all fired up when she heres those old battle cries. =)
Note: i'm not suggesting tht the skill have all these qualities, just firing out thoughts for the devs to consider. Options, if you will.
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Apr 03, 2007, 07:08 PM // 19:08
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#5
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Wilds Pathfinder
Join Date: Oct 2005
Location: pit of brimstone
Guild: Squad Six Six Six [ssss]
Profession: A/Me
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How bout attacks cannot be blocked and you cannot be knocked down (seeing through the next attack, having the insight). And maybe do uh...extra damage while target is not activating a skill? And add on, that she does not do extra dmg (as in critical hits) on fleeing foes to be fair.
Lyssa does extra dmg while someone IS activating a skill, and you've got no blocking, and not being able to be knocked down.
Well nothing is in stone, its just an idea for molding..
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Apr 03, 2007, 08:00 PM // 20:00
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#6
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Forge Runner
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Quote:
Originally Posted by Innit
You could do +5% more damage for each ally within earshot.
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This would be pretty overpowered once people decide to build their team around it. Earshot range is HUGE.
I think +45 dmg from attacks would be pretty overpowered too. Shouts aren't that common, and you shouldn't force people to use them. What I would like is:
'For 15.....45 seconds you attack 33% faster and have a 100% chance to hit with your attacks. This skill is disabled for 120 seconds.'
Dervishes really need a good IAS. I'm not sure about the 100% hit thing though. That could easily make it very overpowered.
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Apr 03, 2007, 08:12 PM // 20:12
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#7
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Academy Page
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So far, we've got (in terms of PvE):
Balthazar - Extra armor, movement - Survival
Melandru - Immunity, Health - Survival
Dwayna - Self healing, Immunity - Survival
Grenth - Enchantment removal - PvP, in essence, has no use in PvE, especially after they cut the duration
Lyssa - Additional damage, Energy - Offensive
Lyssa offers a very narrow margin for damage increase, you can easily top that with normal Dervish AoE skills. Kormir should be focused on the offensive, and maybe bonuses to teammates.
The initial suggestion was good. Additional damage if not affected by shout or chant (disorganized foes quailing under her might?), and maybe throw in +10 AL/+10% damage or all allies.
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Apr 03, 2007, 09:10 PM // 21:10
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#8
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Desert Nomad
Join Date: Oct 2005
Profession: Mo/
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I like the idea of not being blocked or blinded. Almost everyone agrees on that too.
However, for the person suggesting inflicting blind (its a good idea but...) we already have [skill=text]Ebon Dust Aura[/skill]
Maybe, while under the effects of a chant or shout, you deal +X damage.
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Apr 03, 2007, 11:29 PM // 23:29
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#9
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Jungle Guide
Join Date: Apr 2006
Guild: Creating guild
Profession: Mo/
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Quote:
Originally Posted by Thomas.knbk
This would be pretty overpowered once people decide to build their team around it. Earshot range is HUGE.
I think +45 dmg from attacks would be pretty overpowered too. Shouts aren't that common, and you shouldn't force people to use them. What I would like is:
'For 15.....45 seconds you attack 33% faster and have a 100% chance to hit with your attacks. This skill is disabled for 120 seconds.'
Dervishes really need a good IAS. I'm not sure about the 100% hit thing though. That could easily make it very overpowered.
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Hehe.. its worse than you think, consider he said ally not party member. I could easily see 200 damage strikes on non skill attacks.
I think thats overpowered actually cause its not a stance. A bunch of those with a charge warrior, or godspeed more aptly, would be sick. Oh god and then you'd still have a stance open... but the 100% chance to hit part I like, very fitting for god of truth.
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Apr 04, 2007, 01:10 PM // 13:10
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#10
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Now that I come to think... Kormir could be a bit like Imaginary Weaponry.
Hit no mater what, but with your usual damage, not with a damage indicated in the skill.
Sound like elite... and a Form... since is a bit more powerfull than imaginary weaponry.
That suits for me the Blindfolded goddess.
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Apr 04, 2007, 01:19 PM // 13:19
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#11
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Banned
Join Date: Jan 2007
Location: Drazach Thicket
Guild: Temple of Zhen Xianren [Sifu]
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This might sound like an odd idea..... but why not have it remove status conditions or hexes from enemies it hits, but do extra damage for each status condition / hex removed that way?
Truth seems to go hand-in-hand with justice for me... and that requires fairness and balance.
Perhaps if not that then make the damage done be a percentile of the enemy's own health (with an upper limit cap to prevent it being overabused against massive health-pools like Rotscale)... That way it makes for a good skill to use initially against a group... but becomes worse the lower their health goes... essentially.
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Apr 04, 2007, 01:58 PM // 13:58
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#12
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Hm... but forms are about 'bonus' only.
There are no downsides in any form, but the costs (energy and time)
If you don't consider the 120seconds disabling, everything else inside the description is good, without 'buts'.
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Apr 04, 2007, 02:05 PM // 14:05
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#13
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Lion's Arch Merchant
Join Date: Feb 2007
Location: England
Profession: R/
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For 30000 seconds your attacks blow up your oppents on hit
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Apr 05, 2007, 10:47 PM // 22:47
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#14
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Lion's Arch Merchant
Join Date: May 2005
Profession: N/Me
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Kormir said something about justice but w/e. She took over abaddon's powers so it would make sense if her form had those same properties. I don't remember anything about Abaddon so I can't say more on that however...
Some suggestions for a new imba.... I mean Avatar:
Create some sort of echo (or two) on yourself for the duration of the form (<3 this)
Cannot be the target of hexes or enchantments
While suffering from a condition cannot be the target of a hex and vice versa
Remove one random condition/hex from a party member with your atk skills
Attack 25/33% faster and cannot be knocked down
Return X% of damage to attacking foes (like retribution or holy wrath)
Attacking foes are knocked down and /or suffer a condition, perhaps on every attack skill/spell they use on you
Orrrrrrrrrr....if we want a PVE only skill then:
While party members are within earshot range of you they move, atk, & cast X% faster and gain +X armor and +X adrenaline
Last edited by Taki; Apr 05, 2007 at 10:50 PM // 22:50..
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Apr 06, 2007, 12:01 AM // 00:01
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#15
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Desert Nomad
Join Date: Aug 2006
Location: 668 the neighbor of the beast
Guild: TFK
Profession: A/
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avatar of kormir
You are imune to attacks,spells,aoe,traps etc. but while in avatar form you can just follow the party around and give them random inspiring phrases. You can not attack,castspells or anything else.
Just stand there and look cool.
~the rat~
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Apr 06, 2007, 03:27 AM // 03:27
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#16
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Jungle Guide
Join Date: May 2006
Guild: The Seraphim Knights [TSK]
Profession: E/A
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Avatar of Kormir
15/2/30
For 15..75 seconds, your attacks cannot be blocked, and every time you use an attack skill, shout, or chant, all attacking allies gain 1 strike of adreniline and all casting allies gain 0..3 energy.
Basically, a nice bonus to everyone who is doing their job. I considered giving +35 health to all moving allies, or something like that, but that could be too easily abused by a team of 8 paragons constantly healing the team. Want health? Just Kite!
And of course:
Avatar of Abbadon
10/2/30
For 15..90 seconds, all your attacks do chaos damage, and every attack skill you use randomly inflicts one of cripple, weakness, deep wound, or blindness for 10 seconds.
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Apr 06, 2007, 09:25 AM // 09:25
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#17
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Krytan Explorer
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Avatar Of Kormir:
You are immune to blindness and any other skills that lesser your chance to hit and Deal +20....35 damage to foes suffering from blindness and any other skills that lesser there chance to hit
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Apr 06, 2007, 04:47 PM // 16:47
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#18
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Ascalonian Squire
Join Date: Aug 2006
Location: The Edge of Existance
Guild: Legion of the Black Phoenix
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Avatar of Kormir is a very good idea that A-Net will hopefully think about introducing it in Eye of The North or Guildwars2
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Apr 10, 2007, 04:28 PM // 16:28
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#19
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Lion's Arch Merchant
Join Date: May 2005
Profession: N/Me
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Quote:
Originally Posted by frickett
Now that we have a new Goddess. I feel that Dervishes should have a new elite form.
Avatar of Kormir 10 energy 2 second cast, 30 second recharge.
For 15...63 seconds you have 50% chance to block incoming attacks, and your attacks deal +7...45 chaos damage to foes not under the effects of a shout or chant. This skill is disabled for 120 seconds.
how is that, is that overpowered or anything?
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Sorry for not responding to the original idea in the first reply.
I really like the suggestion but it does seem a bit overpowered attack-wise. My derv hits casters for 100+ a pop with crits or while they're just kiting, usually followed up by a 3/4 sec cast attack skill for over 200+ dmg in about one second, so I can just imagine the damage output under kormirs ava for non-shout teams.
I wonder how it might work if the bonus damage was lower and against (non)enchanted foes, similar (or opposite) to melandrus arrows but without the bleeding.
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Apr 10, 2007, 05:58 PM // 17:58
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#20
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Forge Runner
Join Date: Dec 2006
Guild: The Overacheivers [Club]
Profession: Mo/
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i would like it apart from the fact having this avater would possibly ruin the ending to nightfall. They will see the avater in pvp and wander why kormir is a god.
I dont think Anet would want people the ruin the ending; even att he chantry of secrets you cant see kormir from the other side of teh gate. She is also named "god of secrets" or something so people don't have a clue its kormir (if they happened to hold alt and look around).
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